Macromedia Flash MX 2004 ActionScript 2.0 DictionaryMacromedia Press, 2004 - 1027 pages If you're a true Flash master--and we're betting you are--you know that the real power behind the throne in Macromedia's wildly popular Web animation software is its programming language: ActionScript 2.0. Offering a more robust programming model and better object-oriented programming support than ever before, ActionScript 2.0 allows you to take your Flash MX 2004 designs to new levels--if, that is, you know how to make full use of it. This volume, from the folks behind the software, makes sure that you do! In this highly cross-referenced dictionary, you'll find detailed descriptions of every ActionScript operator, keyword, statement, action, property, function, object, component, and method. What's more, an invaluable chart will help you locate definitions for symbolic operators or methods even when you don't know the object or component class. To top it all off, Macromedia has rounded up a posse of Flash and ActionScripting luminaries to contribute articles on a range of topics--from converting ActionScript 1.0 to ActionScript 2.0 to using design patterns in Flash. |
Contents
Table of Contents | 1 |
Clean Code | 47 |
TextField Enhancements | 77 |
Creating Hybrid Macromedia Flash | 93 |
The Quiet Room | 103 |
Programming in Macromedia | 151 |
ActionScript Design Patterns | 165 |
Objects | 167 |
Working with Objects and Classes | 315 |
Working with Movie Clips | 325 |
Working with Text | 339 |
Creating new styles with ActionScript | 346 |
Creating Classes with | 359 |
Modifying the classpath | 374 |
IV | 379 |
Working with External Data | 381 |
Development | 173 |
I | 213 |
ActionScript Basics | 229 |
Passing parameters to a function | 256 |
UNIVERSITY OF MICHIGAN | 285 |
Creating Interaction with | 295 |
Deconstructing a sample script | 312 |
Working with External Media | 397 |
Reference | 407 |
Error Messages | 987 |
Keyboard Keys and Key Code | 993 |
Writing Scripts for Ealier Versions | 999 |
Index | |
Copyright | |